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DevBlog21

DevBlog21

Dev Blog 21: Factions, Characters, Pod Update

June Dev Blog! The different factions of Space Salvage, characters being brought to life, and mechanically, yet aesthetically beautiful pod exterior!

Do not forget to tell your friends about Space Salvage and leave a review on the App Lab page if you have not already!

If a once a month update isn’t enough for you, join our discord! We post weekly updates every Friday and you can chat to all the devs, make suggestions, and get questions answered quickly.

FACTIONS

Multiple Factions for your picking! Choose your path you would like to take on, by picking between The SSC, The Corperium, or The Scavengers.

Space Salvage Corporation:

The Space Salvage Corporation, or SSC, is a ruthless and opportunistic company specializing in sending its low-cost disposable workforce to any armpit of the galaxy, so long as there is at least a vague promise of some valuable, ownerless salvage to be recovered.

The Corperium:

An unfathomably massive entity, sprawling in all manners through every nook and cranny of human-occupied space. The Corperium is a result of human society having failed to extrapolate any sensible source of governance wholesale amongst the stars. As a symptom of this failure the industrial and financial corporations offered the most reliable structure of societal organization to a post-earth humanity, despite being at-least somewhat responsible for the total desolation of Earth during the 23rd century

Scavengers:

”Maybe they’ll espouse their rhetoric of freedom, maybe they’ll try to peddle you exotic luxuries from unknown corners of space, or maybe they’ll slit your throat and dump your body in an alley. Point is, they’re unpredictable, and that is why the Corpos hate them so much” – Unknown

Unable to decide on which faction suits you? Do not worry, a story mission gives you a bit of insight into what each faction will ask of you.

 

 

 

 

 

 

 

 

 

Characters:

We wanted to give the characters a bit of life and movement. So be prepared for them to come alive and talk to you through the mission selection screen! Here is a peek at the characters we currently have!

Pomeline:

Employee Liason Pomeline is a long-standing and proud employee of the SSC. Uniquely tasked with the ingress of unsuspecting new employees, she manages her underlings with a firm corporate hand. Not to say that she’s all stern, she is partial to a slice of Neptune cake after all.

Colstin:

A weather-beaten and wily trader, Colstin has eyes and ears in every part of the galaxy, all looking to find him the best deals. A fan of gullible SSC employees, he’ll be your best friend when he needs to, but don’t be surprised if he forges and sells your identity to some Itrex pirates offering a good price.

Slid:

Mortgage Acquisitions rep for Frontier Locations.

Likes: High-rate lending to buyers with bad-credit; Pineapple pizza; Expensive sunglasses.

Dislikes: Beauracratic oversight; Ice cubes in a vodka-martini; FLOC drones

More are to come! Who knows, maybe you will meet all the faction leaders next!

Pod Update

Did you know, the pod never had an exterior until recently? Well, now it does! It has been fully built, with all the SSC branding and janky-ness possible. Effects have also been added into the pod, so you can really feel like you are in danger when you bash into an asteroid.

SSC is not liable for any damages, injuries or explosions occurred from bad piloting skills.

 

 

 

 

 

 

 

 

 

 

 

 

What’s to come!

We are working on the last bit of levels for Space Salvage! Which includes more story, challenges and more races! Hopefully we are able to show them to you next month. Thank you again for all the support you have provided us so far, we really appreciate it!

DevBlog20

DevBlog20

Dev Blog 20: POD UPDATE! SAG vs SSC and Bugs, bugs, bugs!

May Dev Blog! Breathtaking interior pod makeovers, S.A.G. playing dirty compared to other SSC companies, and a lot of bugs popping up in certain parts of the galaxy… Literally!

Don’t forget to tell your friends about Space Salvage and leave a review on the app lab page if you have not already!

If a once a month update isn’t enough for you, join our discord! We post weekly updates every Friday and you can chat to all the devs, make suggestions and get questions answered quickly.

S.A.G. vs SSC!

S.A.G. is taking over competitor ads in Barnard’s Star, and not in the way we expected. We got intel from one of our radio towers saying they’re not playing by the rules! They even went as far as to break the commercial transmitter and set up traps around the components all around. Defeat them and take back what is ours!

Bugs, bugs and bugs!

Ooey-gooey grubs have made their way to Errai! Disgusting right? Think again, as these critters are peaceful and helpful in times of need. They will light up the dark corridors within the asteroids in Errai to help guide you safely through them! Don’t shoot them, we’ve heard there aren’t many of them left, as they are an endangered species!

On the topic of bugs, here are some silly ones that weren’t as helpful.

You’d thought drones would be against you… I guess sometimes even the drones want to be part of the good side!

Space Pod Update!

The old pod is getting a new makeover! Feedback was taken from community testing on Discord, so don’t miss out on future feature tests! With new custom adjustable leather seats, colorful buttons, musical notes, as well as the brand-new gravity gun, all work, is light work! Explore the galaxies in style and show off your new space pod. Make sure not to scratch it, as we worked hard creating the most astonishing space pod there is! Here is the updated design built around function and comfort.

 

 

 

 

 

 

 

 

 

 

 

 

What’s to come!

We are nearing the last stretch of development, with only a few levels yet to be built. We are taking a moment to polish what we have so far. We want all our players to experience the best game possible, while still beautiful at the same time!

devblog19

devblog19

Dev Blog 19: Bits, Bobs, Bugs and Warehouses

April Dev Blog! Our first interior level, animated characters, new assets, and a lot of bug fixing! Read on to find out more!


Do not forget to tell your friends about Space salvage and leave a review on the app lab page if you have not already!

If a once a month update is not enough for you, join our discord! We post weekly updates every Friday and you can chat to all the devs, make suggestions and get questions answered quickly.

First Interior Level

Cervantes

The Corperium warehouse of cervantes is finished! Maneuver carefully as it contains many doors, as well as some unfriendly drones. Here are some details of the warehouse and some concept art!

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

You would think, Corperium is on your side, but clearly they are not!

Animated Characters:

Pomeline

Characters will be animated on the home UI screen using Live2D meshes. Starting new quest lines will look even better as we work on more quality of life improvements!

New Art Assets:

The past few weeks have been full of exciting developments and improvements. We have some new assets we want to share with you below!!

Towers:

 

 

 

 

 

 

You would think, Corperium is on your side, but clearly they are not!

Warp Gate:

 

 

 

 

 

 

 

 

 

 

 

 

Make sure to further your journey when entering these warp gates!

What’s to come!

From behind the scenes work to new content, we’ve been busy making some impactful changes

As we work hard to bring you the best gaming experience possible, our final chapter of the game is still undergoing. Keep a lookout for future Dev Blogs for exciting new content to come!

Meet the team!

We will also be at Gamayo (10th May) for those of you attending the event. Come say hi and meet the team!

DevBlog18

DevBlog18

Space Salvage Blog #18:
New Levels – SFX & VFX – GDC

March Dev Blog! New levels involving cute little grubs, some fancy new VFX, and we attended GDC! Read on to find out more!  


Do not forget to tell your friends about Space salvage and leave a review on the app lab page if you have not already!

If a once a month update is not enough for you, join our discord! We post weekly updates every Friday and you can chat to all the devs, make suggestions and get questions answered quickly.

New Levels

Errai

Colstin has found a new and interesting area for you to salvage cargo from. Fly through the asteroids, finding the best path possible. Will you run out of fuel? Who knows, but Colstin needs that cargo, so get to it! You might even notice some bright lights inside the asteroids; I wonder who could be lighting up the path for you? Well, of course, it’s your friendly grub! Protected by all the galaxy, so NO SHOOTING ALLOWED! You could try, but…there could be consequences…

 

 

 

 

 

 

 

 

 

 

 

 

Cervantes

Corperium have hired you to remove some pesky joos the scav keep leaving in their warehouses. Maybe they leave it in there because it’s perfect temperature to produce the darn things! Whatever it is, you need to get rid of them. The inner workings of a Corperium warehouse is very intricate, containing many doors that you will have to open and look through, as well as some unfriendly drones. You would think, Corperium would let their workers know you are trying to help them, but I guess not!

 

 

 

 

 

 

SFX &VFX

SFX : DL-Drive

Warships have been upgraded to produce a more digital warp in effect. You will never know when or where they will appear, but if you see that blue mass, hear that daunting noise, something’s coming, and you better run.
(Do not forget to turn the sound on)

VFX : Fuse

Do you remember the Dyson sphere? Well, it holds many secrets and hidden vaults inside. Here is a sneak peak at some sort of fuse…? I wonder what this could be used for; I am sorry, we are unable to provide you the full information due to Corperium NDAs.  

VFX : Explosion

A large explosion has been seen from the distance, what type of artillery could cause such a giant impact?

GDC

If you remember from last months dev blog, our CEO, Paul Tapper, attended the Game Developer Conference (GDC) in San Fran! He met many amazing people, talks, saw a lot of crazy things, even a dancing cat…? Browse through the pictures below to see more!

 

 

 

 

 

 

 

 

 

 

 

 

What’s to come!

We have had our community test out a new pod layout and a lever to adjust your seat! Next month we will talk about how it went, what the conclusion is and showing off more levels!
If you want to keep in the loop, do not forget to join our discord!
As always, thank you for reading this months dev blog, see you next month!

DevBlog16

DevBlog16

Space Salvage Blog #16:
Team Members – VFX – Levels

January Dev Blog! The start of the new year! Hope you all had a great start because we sure did! We’ve got a lot of new team members, some magic wizardy in the VFX and new levels have been built! 


As always, please follow the links to help us out more; leave a review on the app lab page if you have not already!

Do not forget! To get the latest updates every Friday and even chat with the devs, join our discord!

Team Members

We wanted to introduce you all to our 4 new members, all with their own specialities and personalities!

Peter Fox

Peter is the Game Audio Designer for Fruity Systems. He has a (BA) First Class Degree in Music Production and has several years experience working with sound in video games. He comes from a background of live sound, doing festivals and conferences etc. He turned to Music Production later at university, becoming more studio focused. During his last year at university, he discovered game audio and dedicated the year to learning the skills required to work in the games industry. He also has previously worked with spatial audio and brings this knowledge to enhance the games audio and immersion.

Daniel Tunc

Daniel Tunc is the Technical Artist for Fruity Systems. Daniel has experience in a wide-range of developer tasks, specializing in shaders/visual effects, handling and implementation of 3D artist assets, programming, XR/VR rigging and programming. Dan has been crazy about virtual spaces since 2014, when he got his hands on a Oculus Developer kit whilst directing a documentary about V.R whilst studying film.

Tamsin Page

Hello! My name is Tamsin, currently still a student at Falmouth University, studying Game art, though excited to join the team. Acting as a 3D artisit, though have backgrounds from chef to teacher to lumberjack to postie. The best video game (series) is Mass effect and I come in the flavour of cheese.

Oskar Wadowski

I’m Oskar, 3D Artist at Fruity Systems. Graduated from University for Creative Arts in 2019 in ‘BA Computer Game Arts’ focusing on 3D environment art and design. Being a lifelong gamer, I enjoy all manner of genres; strategy and survival games being my absolute favourite of them all.

VFX & Models

VFX: DL-Drive

Oh boy is this amazing. As you may or may not know, when it comes to the Oculus, there are a lot of limitations when creating fancy things. Glow, opacity and all sorts are not allowed as it won’t run smoothly on the Oculus headset. However, Dan was able to create a shader that will allow objects to be portaled through. How you ask? Through magic wizard techniques and a very, VERY large shader graph with thousands of nodes. 

Corperium Fighters

A new unit has been spotted! The Corperium have developed an aggressive flyer to shoot down and chase anyone who comes their way. These fast and frightening machines are not to be taken lightly, so be careful when you’re out there collecting and cleaning. They show no mercy to anyone.  

 

 

 

 

 

 

 

 

 

Levels

So many new things have been added and implemented! One of them being the many new levels! We’ll only be giving you a small amount of information and snippets of each one, we don’t want to ruin all the fun for you

Saiph

A cargo recovery mission where a lot of valuables are hidden in cove like structures made out of asteroids. However, don’t be fooled, as they are defended by the F.L.O.C drones! They’ve got a new type of ally, a drone which can heal their allies! So they won’t go down so easily!

Betelgeuse

3 Datalite towers are used for aggregating mortgage data. They are currently being activated to gather that data, however, they need to lower their shields during this time. I know, who built this? However, you aren’t able to question your boss! While the shields are down, they are vulnerable, so you’ll need to defend and fight off the pests! Just until they regenerate their shields again, are you up for the task? 

 

 

 

 

 

 

Race

A new race has been unlocked! This will be much harder than the previous race and longer! Obstructed by larger spinning objects, mines and all sorts! Will you be able to find the shortest path? Dodge all the obstacles? We hope not!

Skybox

Is that a new skybox I see? Yes! It is! Absolutely stunning work from our artist Yasmina, who is also in charge of the level designs! What type of missions would you want in this environment?

What’s to come!

More new levels, models, vfx and all sorts are to come! We are powering through Space Salvage to give you the best experience we can! So excited for this year and to carry on building this game!
As always, thank you for reading this months dev blog, see you next month!